Weekly RPG Roundup – 2024.05.19

Weekly RPG Roundup – 2024.05.19

This week: Larian Studios opens new studio in Poland, Ultima & World-Building in the Computer Role-Playing Game; Language, Loot, and Localization: How to Ready MMORPGs for Release in More Regions; Diablo IV Players Can’t Believe How Much Better the Game is Now; Tabletop Game Designers Association offers protection and education for game designers; Did Video Game Investment Hit Rock Bottom, and is it Ready to Go Back Up? (Reboot Develop Blue Panel; Pillars of Tactical RPG Design; Amp Up Your Game Design: Crafting Strategy RPGs; Tactics Games in 2020: Game Design Notes about Horizon’s Gate and Gears Tactics; Three Pillars of Combat Design: Final Fantasy Tactics; Unity eBook for Level Design; Challenge of the Five Realms

read more
Weekly RPG Roundup – 2024.05.12

Weekly RPG Roundup – 2024.05.12

This week: Emma Delage and Studio Camelia’s Alzara Radiant Echoes (GamesIndustry.biz), Square-Enix plans to “aggressively pursue” multiplatform game releases (The Verge), Shin Megami Tensei V to be delisted to make room for SMT V: Vengeance (RPGamer), ATLUS releases massive summary of changes and additions to Shin Megami Tensei: Vengeance, Avoiding the Compliment Sandwich when Mentoring Level Designers (Game Developer), Unreal Engine 5 – Gameplay Ability System – Top Down RPG (Udemy), World of Darkness Unbound (Paradox Interactive),Run=Dim as Black Soul.

read more

Welcome to RPG Workshop, a place to look at, enjoy, design, and make role-playing games. While in its infancy, the plan is to look at RPG systems, especially in the videogame world, and how to analyze, design, and implement them.

Find something Interesting…

Support this Site

Buy Me a Coffee at ko-fi.com
Buy Me A Beer